Useful Trip Info for Novices and Experts alike!
I have detailed some info that might be useful for exiles who havent
been here before/often. Please take time to read and digest these if your
not a Foothills regular.
The best place to read about a Foothills
trip with hint and tips is at the Winds
of Dawn. Please pay special attention to the Pitch
cave section.
Some other simple rules:
- Always follow the designated leaders orders, he calls the shots for
a reason.
- If you fall of a snell, stay put dont try to find your way back. Sunstone
the leader to let him know asap. Even if your going to fall still stay
on the snell, especially in the Orga Outback.
- Fighting in certain areas might be forbidden. This is because we are
trying to make good time to the area we want to be. Fighting critters
on the way only slows us down and means less time at the main area we
are heading for. You'll be told were not too fight.
- Kudzu, chains and red healing potions are welcome and often used on
a trip.
- When we are clearing areas, especially with alot of lighting try not
to get caught by it, obvious i know but horus can be low on these trips
and getting fried by all the bolts on the screen aint gonna help you
or us.
- These trips can sometime ;-) end in a depart, if you not prepared
to depart please dont come.
- Sometimes we cant wait for tagging and just need to kill asap. Dont
be upset if you dont get to tag everything you see.
- Pitch cave noids, especially Crimson, Albino & Pitch need some
serious Aktus to hit well 500+ so if you dont BB, Fell or havent been
boosted dont try to fight them, you'll only get in the way of those
fighters who might hit and these Noids need to be taken down fast.
- Above all common sense is the key, use that and you'll get on fine.
- Please read my rant on Foothills
Trip 2 as theres some information everyone needs to read on that
aswell.
- CHAINING NOTES
The strategy we used today for recovering folks from the pitch den that
worked well was a 2 pronged chainer strategy. We'd assign one runner
and 2 chainers- one chainer assigned to trend southwards, the other
to trend northwards. That keeps them from running into each other. Chainers
enter 3-5 sec after runner, who typically runs counterclockwise trending
south, so when they fall they might have a chance of recovery. The objective
is for at least one chainer to make it back with fallens on chain, and
for the other chainer to at least get their fallens close to the entrance
for the next run (since typically the entrance clogs after the first
chainer exits anyhow).
An Exiles Essential Foothills Travel Pack
|
|
Useful Items to have |
Description - as if i needed
to! |
Kudzu |
Useful for blocking the Noids and setting up forts. |
Red Healing Potions |
Used to raise fighters who are too fallen to be healed,
basically moving up their status of fallen based on their histia.
There is no potion for healers as yet (grrr, one of my pet hates) |
Chains |
Used to chain exiles ;-) however you CAN'T chain through
the webs, and running through them slows you down. |
Energy Potion |
A useful tool if your thinking of running for the Pathfinder
book. It only adds a little to the speed you run but everything helps! |
Bitter berries |
If we're porting from somewhere where it hard to fall
then these are useful, and a real time saver to make you fall. |
Stout Chain |
Found on a new type of Orga, we have no idea if it
will function any different to the other chain. Time will tell. |
The route we will be trying to go, depending on events and pf is:
Snaggy > Hatreds Hollow > Orga Outback > Dreadlock Passage >
Foothills > Dredwood > New Noids > Pitch Cavern
Here are some map links you might find useful. Maps
to PITCH CAVE 1-9 are here
|
|
Maps on our route |
Description |
Snagglewood |
The way to Wishers through the Orga Camp. (Tonoto) |
Hatreds
Hollow |
A small map, part of the bigger Snagglewood version.
(Tonoto) |
Hatreds
Hollow |
Hatreds hollow with tactics. (PH2ETA) |
Orga
Outback |
The Orga Outback, a tricky place to navigate. (Lorikeet) |
Dread
Passage |
Need i say more! a way through to the Foothills that
we'd rather not use... (P.B.I) |
Foothills large
Foothills small
|
A hand drawn map of the foothills. (Entil'Zha) |
Dread
Wood |
The way from the Foothills to the Noids. (Sor) |
New Noids
|
Part maps of Foothills and Malachite lairs. Could do
with a bigger more detailed on if anyone has one. (Callus) |
Pitch
Cave 1st snell |
A Map of this area. (Yor) |
Other useful maps |
Description |
Orga
Village |
|
Pitch
Cave Strategy |
One of Yors ideas for taking the pitch cave. This is
worth looking at so you see the layout of the cave. |
I have
taken the maps from other exiles sites and added them to my own. I did
this because one of my links died as the site went offline and i lost
the map. I dont want to lose anymore links so i'll be keeping the maps
as part of my site, with the creator names next to them.
I really need other maps, anyone with more maps please let me know,
email me (you need
to remove part of this address) or talk to me in Puddleby.
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